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행복한 개구리
Unity 21.04.20. UI구현 본문
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.U2D;
public class Test : MonoBehaviour
{
public GameObject[] arrEmpty;
private List<UIItem> items;
private GameObject prefab;
public Transform empty;
public SpriteAtlas atlas;
void Start()
{
this.prefab = Resources.Load<GameObject>("UIItem");
this.items = new List<UIItem>();
this.AddItem(100);
this.AddItem(200);
this.GetItem(100);
}
public void AddItem(int id) {
//100번에 해당하는 아이템의 스프라이트를 보여준다
var parent = this.arrEmpty[this.items.Count];
var go = Instantiate<GameObject>(this.prefab, parent.transform);
var uiItem = go.GetComponent<UIItem>();
this.items.Add(uiItem);
string spName = "";
if (id == 100) {
spName = "inventory_item_clover";
}
else if(id == 200){
spName = "inventory_item_hammer";
}
Sprite sp = this.atlas.GetSprite(spName);
uiItem.Init(id, sp, 4);
}
private void GetItem(int id) {
var uiItem = this.items.Find(x => x.id == id);
if (uiItem != null) {
for (int i = 0; i < this.arrEmpty.Length; i++) {
var go = this.arrEmpty[i];
if (go.transform.childCount > 0) {
var child = go.transform.GetChild(0);
if (child != null)
{
var target = child.GetComponent<UIItem>();
if (target.id == id)
{
Debug.Log(target.id);
Destroy(target.gameObject);
this.items.Remove(uiItem);
break;
}
}
}
}
}
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIItem : MonoBehaviour
{
public int id;
public Image icon;
public Text txtCount;
public Button btn;
//초기화
public void Init(int id, Sprite icon, int amount) {
this.id = id;
this.icon.sprite = icon;
this.txtCount.text = amount.ToString();
}
}
인벤토리에 아이템의 GameObject를 넣는 스크립트이다. (Data는 따로 넣어야함)
============================================================================
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Item : MonoBehaviour
{
public int id = 1;
public float speed = 5f;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
this.transform.Rotate(0, this.speed * Time.deltaTime, 0);
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIIngame : MonoBehaviour
{
public Button btnInventory;
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIPopup : MonoBehaviour
{
public Button btnClose;
public GameObject inventory;
public void Open()
{
this.inventory.gameObject.SetActive(true);
}
public void Close()
{
this.inventory.gameObject.SetActive(false);
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Test : MonoBehaviour
{
public UIIngame uiInGame;
public UIPopup uiPopup;
public Hero hero;
void Start()
{
this.hero.OnGetItem = (id) =>
{
Debug.LogFormat("아이템 {0}을 획득했습니다.", id);
};
this.uiInGame.btnInventory.onClick.AddListener(() => this.uiPopup.Open());
this.uiPopup.btnClose.onClick.AddListener(() => this.uiPopup.Close());
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Hero : MonoBehaviour
{
public float speed = 2f;
public Animation anime;
public System.Action<int> OnGetItem;
// Start is called before the first frame update
void Start()
{
StartCoroutine(MoveForwardImpl());
}
// Update is called once per frame
void Update()
{
}
IEnumerator MoveForwardImpl()
{
this.anime.Play("run@loop");
while (true)
{
this.transform.Translate(Vector3.forward * this.speed * Time.deltaTime);
yield return null;
}
}
private void OnTriggerEnter(Collider other)
{
if (other.tag == "Item")
{
var item = other.GetComponent<Item>();
this.OnGetItem(item.id);
Destroy(item.gameObject);
}
Debug.Log(other.name);
}
}
Hero가 아이템을 먹는 처리를 하게 해주는 스크립트이다. 단, 먹었을 때, 필드에 있던 Item의 게임오브젝트는 사라지고 새로운 게임오브젝트가 Hero의 손에 쥐어지게 된다.
'Unity > 수업내용' 카테고리의 다른 글
Unity UI 21.04.22.수업내용 UI애니메이션 연출 (0) | 2021.04.22 |
---|---|
Unity GUI 21.04.21.수업내용 (0) | 2021.04.21 |
Unity UI 21.04.19.수업내용 (0) | 2021.04.19 |
Unity 3D 21.04.16.수업내용 (0) | 2021.04.16 |
Unity 3D 21.04.15.수업내용 (0) | 2021.04.15 |